Cursed Bonds
A downloadable game for Windows
About the game
It's a minigame (less than 5 minutes) where the player must navigate a small maze and collect orbs to win. In the process they must try to avoid certain creatures that try to slow you down.
Yes, that's all for now, the game is very early in development.
Controls:
Left click (on the ground) or WASD to move.
Right click (hold) to rotate the camera.
Scroll mouse to zoom.
Shift (hold) to run (if you have free legs)
"Spacebar" to struggle (if you're tied to furniture)
Guide and tips
Some mischievous monkeys inside the maze greet you with a big hug! That would be fine unless they tie you up! And the only way to free yourself is by using scissors (hidden somewhere). But you have to be careful because these scissors cut everything (even your clothes!)
Running out of clothes would be bad, as there is a perverted magic eye following you. Since it is very slow and doesn't like you to go too far, its magic dust will force you to walk... but don't worry, you can find some clothes around.
*Maybe, if you are dressed, it won't have anything interesting to see...*
There are some traps located around, if you value your freedom do not touch them. But if you get stuck in something, you better start struggling to get free!
Is that a walking brain? Maybe it's a good idea to get away from its magic circle...
Next Update
I need to fix some bugs before moving forward with the content, however, that shouldn't take too long.
As for the content, there are several things I'd like to implement to have a more entertaining minigame, such as enemies, teammates, game modes, new models, etc... All that doesn't mean that the next update will bring all those changes, after all, they're just things I'd like to cover before I start working on the open world. I'll post a devlog to give more information about it.
By the way, I'm making more space in my schedule so I can dedicate more time to the project with the intention of bringing updates more often.
Download
Click download now to get access to the following files:
Development log
- Cursed Bonds - Update V0.0382 days ago
- Cursed Bonds - Update V0.02Oct 16, 2024
Comments
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Hey may you create android version?
Yes, I can do that, but not yet... I have to finish some things in the game system first, so will be some updates before the Android release
Did you nuke your Discord?
The update is a good one.
Hi, thanks for the comment!
I don't have a discord or other social media yet, I'm only on itch.io. I know very well that it will be necessary to create a discord as it will facilitate communication and benefit the project. Therefore, I will create a discord later on, but first of all I want at least the minigame stage of the project not to be so crude.
Of course, as soon as I have a discord server ready I will be posting it on this medium and perhaps also from the game itself.
Oh...So it was in another discord channel you shared it. Oopsie.
is this project dead or is something big coming?
Hello! Thanks for asking, I'm glad to know there's interest in the project.
First of all, I'm sorry for the delay, I've been very busy and haven't been able to make progress... however, in a few days I'll have vacation so I'll be able to dedicate time to moving forward.
In fact, a few days ago I was able to review what I already had and noticed some flaws that the development had and that needed to be corrected.
However, I want to finish implementing the trap that adds difficulty and new animations.
As a preview I also plan to improve the map a bit and add a new enemy.
All of this will also add new game mechanics, which will be rough and somewhat uncomfortable but will serve as a basis for experiences to know how to work them later with the open world. Also I don't want to delay the project updates too much... I feel it's better to release several small updates in each progress... so I'll try to release the new version soon.
Hi! thanks for replying, its nice to get an insight on whats going on in the development. Good luck on fixing those flaws.
hey Can I release the Android version in the future
At the moment there are some mechanics I would like to incorporate that have not yet been implemented, so there may be changes to the current system.
But in the future I will adapt the game for other devices.
This game looks very good So good luck
Thank you so much!
Really like the whole concept. Hope to see more!
Thank you!
Yes, I will continue developing the game and posting progress, so I hope to see you in future posts!
Thanks for the video!
I may have posted the first prototype of the minigame too quickly. I could have increased the difficulty a bit.